30 May 2013

11 Second Club: Render Breakdown

Hey peeps!

It is finished! I have already submitted my entry to the 11SecondClub servers. Soon, everyone will be allowed to vote, and in a week from now or so, the final results will be published. I'll keep everyone updated here :)

I've decided to show a little sneak peak of how the shot will look, and explain you a bit the process with a image. I have to give credit to Leandro Martins and Tom Pinon, as they gave me huge rendering tips, and also my brother Gustavo Romano, who helped me by "painting" the backgrounds. Something between texturing and mattepainting, it went incredibly well!

Here is the breakdown:




Well that is it for now, expect news really soon!

23 May 2013

11 Second Club: Stop animating, to the render house!

Aaaaaand it's final. Not because I'm satisfied with it, but because i need to start with the rendering now if I want to have it looking pretty at the end, in TIMe! For the render, I'll take advantage of my brother's help, he'll do some mattepainting for the background. Myself, I will do the render of the characters, and supervise him of course! We're once again taking inspiration from Spartacus, and "cartoonyze" it a little bit. Here's the final animation playblast:


18 May 2013

11 Second Club: Not final, but close enough!


Hey worldwide fans! By fans, I mean Mom, Dad, the girl, and the stalker who is reading this right now!

Last week, as all the animation was going faster than expected, I relaxed a bit too much. I still need the promised holidays after AM, and never stopped! So, for a couple of days, I didn't dare to touch Maya. I was back at it yesterday, and because of all the pressure from everybody (by everybody I mean Tom Pinon) here's my latest update.

The new part is the last, it's far from finished, lot of weird stuff going on, but on the good way. This time I tried yet another workflow: Animating "straight-forward". That means that I had the initial pose only, and I started animatign with splines right off the bat, "feeling the flow" and with no real solid plan. Tomorrow, maybe after, it will be finished, and after some general polishing I'll hit the render button!

Here it is. Fans, please thank Tom Pinon personally for this update!


10 May 2013

11 Second Club: Gulp!

Gulp! One third of the month gone! Good part is, two thirds of the animation are close to final! I never thought it would go this fast, I was expecting having more trouble with time management... But well, truth is, without AM's weekly critiques everything goes much, much faster! Even without all the file problems I had - more recently, setting up the chains rig - I did this in a week worth of animation. So, I'm pretty happy with myself, I'm not as slow as I thought I was! Just a bit less ;)

Technical note: The chain rig is pretty simple: It's like an IK arm, with 10 elbows!

"Buuuuh, shush Fonz, just show us the video update"

Alright, alright, jeez, here it is: